So what is it you’re seeing? Where do you go when you die?” Your body knits up fast and your eyes stare off. But that’s not entirely true, is it? When Death crashes over you like a looming wave, you don’t die. More detail to come on the mechanics and narrative of the Labyrinth later, but here is a piece that Colin wrote describing it: Expanding the Labyrinth will serve as an ongoing stretch goal from $2.5 million out. Enhanced Death Mechanics: At this funding level we are adding the Castoff’s Labyrinth, an area that plays closely into our treatment of death in Torment.Colin McComb will record a video publicly apologizing for his work on the Complete Book of Elves more than 20 years ago.Monte Cook novella: A seventh novella, penned by Numenera creator Monte Cook, is added to the compilation! (This novella will also be given as a bonus reward to Numenera backers the $20 Tier (EBOOK FAN) or higher, regardless of whether they back Torment.).6th Companion: A sixth companion has been added, but we’re leaving this one mysterious for now.George’s creative notions and aesthetics perfectly fit what we want to accomplish with Torment. George was the creative lead of Neverwinter Nights 2: Mask of the Betrayer, and by reuniting him with that game’s lead designer and producer Kevin Saunders (Torment’s project lead), we’re putting an excellent team back together. Steve Dengler - generous fan and angel investor - will pick up where Brian left off, and match 10 cents to every dollar donated between $2 and $3 million.Īt $2.5m (Achieved!): 150% More Gameplay!. Brian Fargo’s match concludes, with him investing $100k of his own personal finances at this point.In the wastes beyond, creatures of flame and focused minds trawl the lava and skim its valuable nutrients. The ossified bones have been hollowed out as homes by some intrepid or foolish citizens, and the wind howls through the openings in a mournful whistle like a giant flute. The bones of an enormous beast lie sprawled across the obsidian fields, its ribs splayed open as if it had been torn open by some unimaginable predator. The erupting volcanoes and surging lava fill the air with acrid smoke and choking fumes. We’re adding the location The Ruins of Ossiphagan:.Its ultimate secrets are… well, you’ll have to find out. 5th companion: A fifth companion will be added to the base four, “the Toy”, a changing ball of goo: Is it a pet, an abandoned toy, a dangerous weapon? Whatever it is, it responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires.Colin will do a developer commentary Let’s Play of Planescape: Torment.Mark Morgan will create more music and use a live orchestra to record it, and we will offers the soundtrack in lossless FLAC format as well as mp3.2 new novellas: Mur and Tony will both pen novellas for the compilation, bringing the total to 6!.Monte Cook’s role will be expanded he was already involved as the creator of Numenera, giving guidance and helping us adapt the pen and paper rules to the computer, but at this point he will also joining the writing team once his work with Numenera is wrapped up.The infants of this land are giants, vaguely humanoid crystalline monsters torn from the land itself and given shape and purpose by the elders, who share the light and heat from their ever-diminishing bodies, chipped and worn by age. For instance: massive mountains of crystal heave from the land and pierce the sky under pale suns, their light refracting and bending around cunning spires never touched by human hands. In strange and distant worlds, life flickers toward awareness even amid the most brutal landscapes. One of the locations we will be adding at this point is the “Crystal Dimension”:.Torment and Wasteland 2 writer Nathan Long will pen a fourth novella to add to the novella compilation.
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